Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)
Rumor has it he's the one I'm leaving you for.
TurnTable.FM/Rock_Band_Forums2
Tubbs has a new home
100% true
Witt Witt Witt
Read Dead is a bad video game
It's something the singer can toggle, with one of the shoulder buttons. I never really understood it, because on the rare occasions that I sing it is NOT to have others hear me.
Yeah, no sequel, but did it really sell poorly? The only game I'm aware of that sold poorly enough to get a reputation as such was Green Day Rock Band.
Well, maybe not absolutely horrible. The Wikipedia article on it sites a source as saying that it sold 600K copies in the first 4 months, but the article referenced doesn't seem to talk about it. VGChartz (I know, not the most reliable source of info) says that it's sold approximately 490,000 copies worldwide to date.
Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)
600,000 copies of 45 songs is bad? That's over $36 million in revenue on the game.
And how did Green Day sell poorly? It was virtually all deep cuts, made off an engine that already existed, was pretty much the pinnacle of 'discounts in bulk' we'll see, didn't have many venues or details. It sold 80,000 copies in a few weeks, we're thrilled when DLC hits 10,000 copies ever.
Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."
Well, there's your key difference. They're not DLC packs, but retail titles. And sadly, in this day and age, selling under a million copies often results in net loss. It would have been especially hurtful for LEGO, what with the multitude of licensing deals in regards to in-game avatars and the LEGO name itself, having to develop a metric ton of new assets, and, of course, distribution deals.
www.thegamingvault.com
Currently shooting for the top 10 total Pro Keys ranks on 360.
You're forgetting that music games aren't made with a $200 million budget. Much like anything ever, there's no universal 'X units sold means profit!' line.
Also, if we felt like being selfish, we could say Traveller's Tales and that other company made LEGO and Green Day, so Harmonix's dev costs were far lower.
Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."
Right, but the costs would still have been exponentially higher than a DLC pack, due to heavier licensing, distribution deals and the like.
Of course 80,000 units of Green Day sold is great for a DLC pack. It's not good for a retail game, universal profit line be damned.
www.thegamingvault.com
Currently shooting for the top 10 total Pro Keys ranks on 360.
80,000 units in a matter of weeks is BAD? Please share why.
Obviously it costs more, but you don't need to hit RB2 levels to turn a profit.
Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."