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  1. #21
    FaIling Star
    Join Date
    May 2010
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    4,966
    The first month is where games often see the most sales, so if Green Day sold around 80,000 in that period, we can extrapolate that it probably sold close to 200,000 in total, and that's if we're being generous.

    Now, I don't claim to have complete insight into the development cycle of GD:RB, but it's fair to say that it would have cost a fair bit more money to license and accrue the materials required for making the game than any old DLC pack, or even the previous GD packs. The game had three full albums (more or less), split across a few different labels, in itself adding to the busywork and cost of the game. Given that there was still one track missing from Dookie, and it was revealed that digitizing the previous two albums woul destroy the masters, it should show that the acquisition of the masters they did get was definitely harder than the average song, though still not nearly as difficult as The Beatles, of course.

    Add to this the general development cost of a full band game (mo-cap, old materials and extras, revamped interfaces). But we're not done yet. Here's the biggest seperation.

    For selling DLC, Harmonix only needs to split the profits to one party each: Microsoft, Sony and Nintendo, for hosting the DLC on their online services, and I stipulate that all they do is take a portion of the money made from a sale of a DLC item, similar to how Steam purpotedly does it. With a retail game?

    Again, I have no inside knowledge into HMX's business deal with EA, but they sure as hell weren't going to let them have all the profit, especially when they had to ship and distribute it themselves. Add to this the cost of retailers holding onto the game and it's hard to say if HMX saw much money back on each sale of the game. And again, the cost for distributing a retail title is expotentially higher than distributing DLC, even if you're handing the job to someone else.

    I did some quick math, and if we were to assume that GD:RB sold for $45 RRP, if we multiplied that by 80,000, the number of units sold in the first few weeks, you'll see that the money generated what $3.6 million. If we take that to 200,000, we come up with $9 million. That's paltry, pure and simple.
    www.thegamingvault.com
    Currently shooting for the top 10 total Pro Keys ranks on 360.

  2. #22
    99% Washed Up
    Join Date
    Aug 2008
    Posts
    30,290
    Is it paltry based on you not knowing how much money went into the game, not actually being able to extrapolate, not realizing that those were US only sales and wasn't a full month, or completely ignoring both DLC packs that also went into the 'money back from licensing Green Day' column?
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  3. #23
    FaIling Star
    Join Date
    May 2010
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    4,966
    No.
    www.thegamingvault.com
    Currently shooting for the top 10 total Pro Keys ranks on 360.

  4. #24
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
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    9,949
    Quote Originally Posted by mikeyts View Post
    (Do they broadcast the singer's performance in normal online)?
    Not normally no. You have to hold down the chat button for that to happen. If they remove chat, that would be removed too.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)


 

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