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  1. #11
    Im missing 1 song out of the 25 song pack. "Moves like Jagger" is the one. I dont find it even when I search by artist in Rock band 3. Can someone help me, that how can I get the one missing song?

  2. #12
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    I can agree that I've desired that "date acquired" actually mean something, but the current setup doesn't allow for it. When the cache gets reset, all is lost. I think it would have been possible if purchase or download date were stored somewhere in the game memory, but that's not the case. It may be patchable, but I doubt the demand is that high.
    meh

  3. #13
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    Quote Originally Posted by AlluDaa View Post
    Im missing 1 song out of the 25 song pack. "Moves like Jagger" is the one. I dont find it even when I search by artist in Rock band 3. Can someone help me, that how can I get the one missing song?
    You're not missing any songs. That's not how it works.

    Also, it's Maroon 5 ft. Christina Aguilara(**** it), so I hope you're not calling it a day at Maroon 5. Otherwise, you've one-lightered it.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  4. #14
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    Quote Originally Posted by atalkingfish View Post
    I think it would have been possible if purchase or download date were stored somewhere in the game memory, but that's not the case. It may be patchable, but I doubt the demand is that high.
    Even if they only had it store the date that it was added to the cache database, that would be better than what they're doing now.

  5. #15
    Storing a purchase date may not seem like much, but storing 2,952 dates on top of everything else could take a toll on the system's memory, further cutting into the song limit for something that quickly becomes irrelevant. You don't need to know the 873rd-to-last song you purchased, you don't need to find what you bought on April 24, 2008.

  6. #16
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    Quote Originally Posted by SirDavidTLynch View Post
    Storing a purchase date may not seem like much, but storing 2,952 dates on top of everything else could take a toll on the system's memory, further cutting into the song limit for something that quickly becomes irrelevant. You don't need to know the 873rd-to-last song you purchased, you don't need to find what you bought on April 24, 2008.
    Right, because text takes up SO much space.

    Considering my phone can store a seemingly unlimited amount of full text messages in a completely un-noticeable amount of space, asking for purchase dates doesn't seem like too much.
    meh

  7. #17

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    If you're trying to open them in RB3 (not all that clear from your OP), do you have the keys filter on? Because those songs you listed are all key-less songs.
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  8. #18
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    Quote Originally Posted by SirDavidTLynch View Post
    Storing a purchase date may not seem like much, but storing 2,952 dates on top of everything else could take a toll on the system's memory, further cutting into the song limit for something that quickly becomes irrelevant. You don't need to know the 873rd-to-last song you purchased, you don't need to find what you bought on April 24, 2008.
    The PS3 doesnt have a limit like 360
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  9. #19
    Quote Originally Posted by atalkingfish View Post
    Considering my phone can store a seemingly unlimited amount of full text messages in a completely un-noticeable amount of space, asking for purchase dates doesn't seem like too much.
    You'd think the same about 2,952 song and artist titles, difficulty rankings, high scores, and every other reason there's a limit. Even if it wouldn't affect the limit at all, it would be a lot of work for something that doesn't matter at all in the long run. When was the last time you wanted to play the song you bought on February 19, 2010? Or the 764th to last song?

  10. #20
    Road Warrior
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    Quote Originally Posted by SirDavidTLynch View Post
    Storing a purchase date may not seem like much, but storing 2,952 dates on top of everything else could take a toll on the system's memory, further cutting into the song limit for something that quickly becomes irrelevant.
    Let's do the geek math then. Stored in MMDDYYYY format, the largest possible number is 12319999, which stores comfortably in a 24 bit number (3 bytes). Multiply this by the 2952 song limit to come up with an enormous usage totaling 8KB. If the game can't spare this much memory then its memory management was done much worse than I ever imagined.


 

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