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  1. #11
    Harmonix Developer
    Join Date
    Jul 2007
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    Massachusetts, MA
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    840
    Quote Originally Posted by uppyb0t View Post
    ...and the keyboard sustains are just God awful and point wasting...
    You don't actually have to hold a whole sustained note for it to "count" towards your next multiplier.

    If I've got a track that's just a series of long sustained notes next to a track with more dense notes (i.e. a keyboard track with just long sustains next to a chatty vocal track), I'll mainly stay on the vocal track, occasionally popping over to the keys track to hit the initial note in a sustain.
    Twitter: @ScubaHey
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  2. #12
    Headliner
    Join Date
    Sep 2008
    Location
    Long Beach, CA
    Posts
    6,190
    Quote Originally Posted by HMXmattitude View Post
    You don't actually have to hold a whole sustained note for it to "count" towards your next multiplier.

    If I've got a track that's just a series of long sustained notes next to a track with more dense notes (i.e. a keyboard track with just long sustains next to a chatty vocal track), I'll mainly stay on the vocal track, occasionally popping over to the keys track to hit the initial note in a sustain.
    Thats exactly what I do with keys, and on no keys songs, vocals. It really pays off.

  3. #13
    I'm finding that the difficulty in gold starring varies greatly from song to song, and I'm not sure how to predict which songs will be easier. From what I can deduce so far, it seems like songs that have an even amount of notes on everything are easier because you don't have to make as many sacrifices to get your multipliers maxed.
    http://www.grenadetree.com/

  4. #14
    Road Warrior
    Join Date
    Aug 2009
    Location
    Finland
    Posts
    1,541
    I have to say, I thought Blitz would be more difficult. I've been playing for three days now, and I'm constantly getting gold stars even in the more difficult and faster songs.
    DLC Wishlist:
    [ ] More Disturbed
    [ ] More Coheed & Cambria
    [X] More Breaking Benjamin - Nov. 1st 2011

    http://dlcquickplay.com/user/tykki-teme

  5. #15
    I finally got Gold Stars on all the Blitz songs last night. I had to play Shout 11 times, and Spoonman 17 times to Gold-Star them, but I finally did it. It was pretty difficult.

  6. #16
    Opening Act
    Join Date
    Aug 2009
    Location
    Southport, UK
    Posts
    201
    It seems to me that really short songs are very easy to gold star, but long songs are insanely hard.
    >>XBox Live: BogoblinGamer<<

    Expert All Instruments

    Guitar/Bass:OOOOO
    Drums:OO
    Vocals:OOOOO
    Keys: Basic:OOOO Pro:OO

  7. #17
    My only gold stars so far are Charlene and Doll. So yes, short songs are easier.

    It is a bit ridiculous, most of my five-stars are from unleashing a pinball and playing no notes while keeping that thing bouncing around. Yeah, it gets moving pretty fast, but should I really be playing NO notes while it's active?

    I don't know how the **** you guys are gold starring longer/harder songs, I have a hard enough time hitting five stars.

    I also hate how solos completely remove all notes from the other tracks. Just because there's a guitar solo on Orange Crush doesn't mean I wouldn't rather be playing the bass or drums line.
    RB3 library: 1057 tracks (RB1, 2, 3, Lego, Green Day, 697 DLC, 54 RBN)
    GamerTag: MofoMan2000

    372 vocals GoldStars

  8. #18
    Eventually Perceptive
    Join Date
    Jan 2009
    Location
    over there
    Posts
    18,745
    Quote Originally Posted by MofoMan2000 View Post
    My only gold stars so far are Charlene and Doll. So yes, short songs are easier.

    It is a bit ridiculous, most of my five-stars are from unleashing a pinball and playing no notes while keeping that thing bouncing around. Yeah, it gets moving pretty fast, but should I really be playing NO notes while it's active?

    I don't know how the **** you guys are gold starring longer/harder songs, I have a hard enough time hitting five stars.

    I also hate how solos completely remove all notes from the other tracks. Just because there's a guitar solo on Orange Crush doesn't mean I wouldn't rather be playing the bass or drums line.
    the pinball is probably the worst powerup on anything. because its soo damn hard to play notes and keep that thing going, while not breaking your streak and still upping all the multipliers. i'd suggest switching powerups if i were you,

    (pinball on 1 instrument tracks is awesome though)

  9. #19
    Washed Up
    Join Date
    Jun 2010
    Location
    Washington
    Posts
    14,835
    Quote Originally Posted by HMXmattitude View Post
    You don't actually have to hold a whole sustained note for it to "count" towards your next multiplier.

    If I've got a track that's just a series of long sustained notes next to a track with more dense notes (i.e. a keyboard track with just long sustains next to a chatty vocal track), I'll mainly stay on the vocal track, occasionally popping over to the keys track to hit the initial note in a sustain.
    Two-note sustains are biiiiiiiiiiig points, though.

  10. #20
    Trying too hard
    Join Date
    Jan 2011
    Posts
    9,684
    Quote Originally Posted by BogoblinGamer View Post
    It seems to me that really short songs are very easy to gold star, but long songs are insanely hard.
    It seems the opposite to me. I can get higher ranks on In the Wake of Evolution, 2112, Veil of Illumination, etc. while songs like Welcome to the Black Parade and freaking (I Want to Go to) Space are harder for me.
    Addicted to bad movies since 2008


 

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