Also if you are in the "It should be totally removed" camp here you go.
https://twitter.com/johntdrake/statu...88122128764928
Also if you are in the "It should be totally removed" camp here you go.
https://twitter.com/johntdrake/statu...88122128764928
Witt Witt Witt
Read Dead is a bad video game
Except that once you've unlocked every power-up, there's absolutely no point in gaining cred. It doesn't do anything tangible to gameplay, and there's no leaderboards for it (and if they did implement a leaderboard for it, it would basically just amount to who was able to play the most songs well since you get cred every single time you play a song).
If Coins stayed even or went higher when I played a song, what's the point of doing Goals? Cred is pointless very quickly, isn't tracked in a leaderboard like RB3 Fans, and can't go down. Goals help with maintaining Coins.
Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."
This is why I think the best compromise is to make high scores at least coin-neutral (i.e. gold starring [or even 5* if they're being generous] any song nets you 750 coins). So if you're good enough and going for a high score, you don't have to worry about it. And the goals from coins could/would then be primarily for the people who aren't good enough to consistently do that well, which would probably be most people that play the game.
So what you're saying is the reward for Gold Starring Stronger, The Wicker Man, and Cult of Personality should be Coins, even though going for those means you're good AND grinding?
That doesn't make sense. With your 'compromise', every CHALLENGING Goal is worthless to everyone, and every Goal is worthless to those who are the hardcore enough to do most of the Goals with their gametime.
Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."
I already have a game to compare it to without a coin system - RB3. RB3 has no money system, and instead everything is unlocked completely through specific goals, and it sucks. I'd rather have coins in RB3.
RB3 library: 1057 tracks (RB1, 2, 3, Lego, Green Day, 697 DLC, 54 RBN)
GamerTag: MofoMan2000
372 vocals GoldStars
I think it would be cool if the coins could be used to purchase something other than powerups, using the coins as more of a fun extra thing rather than for buying powers. But of course, that would require adding something to the game...