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View Poll Results: Is Rock Band Blitz Better Or Worse With A Coin System?

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  • Better

    40 42.11%
  • Undecided

    15 15.79%
  • Worse

    40 42.11%
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  1. #101
    Quote Originally Posted by blackheartstar View Post
    I had plenty of coins before the new system and after its implementation I have hundreds of thousands. What were you guys doing wrong that getting coins was such a challenge?
    I was in the same situation pre-tweak, but that was mostly because I decided to avert the coin grind by simply playing through a bunch of songs without powerups at all just to get comfortable with the gameplay and getting used to the mechanics of raising multipliers without them. In a sense, I just did a lot of practice runs. Then, right as I felt I had banked enough coins to be able to use full loadouts for the foreseeable future, they changed the system.

    I can definitely see how the old system would have totally screwed people who were trying to shoot for high scores on particular songs, or taking multiple runs at Score Wars, etc. For people like me who (for now, at least) just play new songs constantly, it wouldn't be as big of a deal. But now, it looks like I'm very likely to clear a million coins well before my song list is exhausted.

  2. #102
    Washed Up
    Join Date
    Dec 2007
    Location
    Awesometown
    Posts
    13,969
    You got 1000 coins if you 5-star a song on your first go. That's a 450 point profit if you've used a full load out. If you happen to gold-star it on your first run (which is entirely plausible) that's an additional 200 coins in profit.

    So after ONE run of a new song you've got anywhere from 450 to 650 additional coins. So now let's say you want to grind that song for scores. If you can consistently gold-star it every time after that, it will only cost you 50 coins per run (600 for GS - 550 for full loadout).

    That means if you play nothing else, you've got anywhere from 9 to 13 tries to improve your score before you go broke.

    I just recently completed the RB1 and RB2 throwback challenges. That was 42 and 72 songs (or thereabouts) that I needed to play. Assuming I'm playing these songs for the first time and can only 5-star

    72 RB2 + 42 RB1 songs = 114 songs.
    114 songs * 450 coins (net) per completion = 5700 coins total.
    5700 coins + 10000 coins + 10000 coins (for completing the challenges) = 25700 coins total.

    25700 / 50 = 514 songs I can REPLAY assuming I go back and can consistenly Gold star them. Keep in mind that a LARGE majority of RB1 and RB2 songs are easily Gold-Starrable and thus that initial coin total could be quite large.

    TLDR: I fail to see the problem anymore.
    /rant

    Tiger Uppercut: Platinum Artist | Expert: G/B | Hard: D/V
    Song Count: 831 | Newest: "Great Balls of Fire" & "Dog Days Are Over"

  3. #103
    Opening Act
    Join Date
    Dec 2007
    Location
    Chicago, IL
    Posts
    477
    Quote Originally Posted by T-Hybrid View Post
    TLDR: I fail to see the problem anymore.
    We're now at the point where the people arguing against coins are arguing against the idea of them and not their implementation. Because the way they're implemented now, if you're good enough to be grinding for leaderboard scores, then you aren't going to have much of a problem unless you decide it's your right to be able to restart 8 times when playing a song.


 

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