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View Poll Results: Is Rock Band Blitz Better Or Worse With A Coin System?

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  • Better

    40 42.11%
  • Undecided

    15 15.79%
  • Worse

    40 42.11%
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  1. #31
    Headliner
    Join Date
    Oct 2008
    Location
    Near Los Angeles
    Posts
    5,003
    If I could get rid of the economy system, I would. As it stands, I don't mind it too much.
    AsianSteev: if you can read this, put more Ska songs on the RBN! Please?

    Gamertag: Demitri Theodus

  2. #32
    I'm one Gold Star away from having the setlist completed, I'd be quite happy to play it another 20 times if I had to, and I'd enjoy every second of it, but I'm out of coins. I very rarely get genuinely frustrated at games these days, but the coin system in this case is utterly infuriating. The fact that a restart can cost me up to 10 minutes of playing other songs in order to get another attempt in is absolutely silly.

    I have no goals left, so the only way I can make coins is by playing stuff with no powerups; and where's the fun in that? Aren't powerups pretty much the whole point of blitz? Besides, I'll just have to play them again later to bump up my score and I'll get punished and lose more coins for playing them a second time as well.

    I love Blitz, but Harmonix needs to stop trying to dictate our behavior by removing features and putting unnecessary limitations in. Stop telling us how you want us to play the game and let us play how we damn well want.

    EDIT: Just a small addition, that I think the fact that you get rewarded for doing well and completing goals is good and should stay, just let us spend the coins on other stuff. No idea what, maybe some exclusive gear for our RB3 characters, or some crazy visual-only powerups or something.
    Last edited by PotatoHandle; 09-03-2012 at 02:31 AM.

  3. #33
    Road Warrior
    Join Date
    Apr 2010
    Posts
    2,872
    I feel a lot better about the coin system after being surprised with a bonanza of 3000 after playing "A-Punk" yesterday . They were slowly dwindling away until I started catching on to some strategy. But then I'm not a grinder by nature and I'm content to explore new songs from my collection.
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  4. #34
    StackOverflowError
    Join Date
    Dec 2007
    Posts
    12,943
    Everytime I start Blitz Ill play about 10 new songs no power ups. I never have any problems with coins and I played Cult of Personality and Wicker Man for about 4 hours trying to gold star them
    Witt Witt Witt
    Read Dead is a bad video game

  5. #35
    Opening Act
    Join Date
    Dec 2007
    Location
    Chicago, IL
    Posts
    477
    Quote Originally Posted by GNFfhqwhgads View Post
    So what you're saying is the reward for Gold Starring Stronger, The Wicker Man, and Cult of Personality should be Coins, even though going for those means you're good AND grinding?

    That doesn't make sense. With your 'compromise', every CHALLENGING Goal is worthless to everyone, and every Goal is worthless to those who are the hardcore enough to do most of the Goals with their gametime.
    That's why I said coin-neutral instead coin-positive. The reward for gold starring those three songs should be 2500 coins, just like it is right now. I'd like to imagine that only the best of the best can gold star every song every within the first 2 times of playing it (because the first play is usually a net positive for harder songs because of the double coin bonus). So if every gold star is coin neutral (and I thought I got the point across that I'd prefer it being for gold stars but could see them doing it for 5* as well), most hardcore players would still actually lose coins until they get to the point of a gold star, so they still have some use for them. It's just that once they get to the point where they can consistently go for a gold star on a song(which, I would argue, is the point at which they'd actually be challenging the tops of the leaderboards), then they can play as many times as they want for a high score.

    Also, I don't think you should get your coins back for choosing to restart a song. No reason I can clearly state at the moment as to why I think that way, but I do. All you have to do is finish the song to get some (if not most) of your coins back. Is that really that hard? Are you really that pressed for time?

  6. #36
    Washed Up
    Join Date
    Jun 2010
    Location
    Washington
    Posts
    14,835
    Quote Originally Posted by hodayathink View Post
    Also, I don't think you should get your coins back for choosing to restart a song. No reason I can clearly state at the moment as to why I think that way, but I do. All you have to do is finish the song to get some (if not most) of your coins back. Is that really that hard? Are you really that pressed for time?
    +1, this, ^, uh...do you kids still use QFT? If so, then that too.

  7. #37
    Rising Star
    Join Date
    Jul 2009
    Location
    Sweden
    Posts
    532
    I see two tweaks that could be made to the coin system: 1) Everytime you play you should get some coins. Why on earth must I be connected to rock central to collect my coins? 2) The powerups should have been much more differentiated in price: the early powerups should maybe only cost 50 or 10 coins to use where the late (better ones) should cost more than today, maybe 500 coins. That way you can always play with a power-up, making the game more fun, but you'll have to be careful to manage the coins so you can use them when it's really necessary, i.e. when you're going for gold stars.
    This signature has expired.

    Find me at BoardGameGeek instead.

  8. #38
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
    Posts
    9,918
    I voted undecided.

    Likes:
    - I like the extra goal and incentive to play new songs and songs I haven't touched in my library.
    - I like the community goals and the fact that they'll refresh every week, giving me something new I can do, and helping me revisit parts of my library.
    - I like how Score Wars rewards people who simply participate, meaning there's incentive to play them even if you'll lose.

    Dislikes:
    - I dislike that you spend more than you earn unless you're playing a new song and play it well.
    - I dislike the online only aspect where you can lose them and not get credit for playing a song.
    - I dislike being heavily penalized if I have to restart a song, particularly since Pause doesn't have any countdown, meaning if I have to pause, I'll likely break streak.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  9. #39
    99% Washed Up
    Join Date
    Aug 2008
    Posts
    30,290
    Quote Originally Posted by hakko504 View Post
    the early powerups should maybe only cost 50 or 10 coins to use where the late (better ones) should cost more than today, maybe 500 coins.
    Better is entirely relative to what you're doing and how you play. Flame Notes is worthless if you lock yourself on a lane, level it up all the way, change lanes. Meanwhile, it becomes absolutely destructive if you pair it off with Jackpot and can switch efficiently on a whim.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  10. #40
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
    Posts
    9,918
    Quote Originally Posted by GNFfhqwhgads View Post
    Better is entirely relative to what you're doing and how you play. Flame Notes is worthless if you lock yourself on a lane, level it up all the way, change lanes. Meanwhile, it becomes absolutely destructive if you pair it off with Jackpot and can switch efficiently on a whim.
    Or pair it with Bandmate (another early upgrade). Let alone how generally balanced the super tracks are.

    Yeah, outside of the first one in the track upgrades, they're all pretty flexible and pair well with other upgrades, and are very song dependent (yet there are often multiple useful combos).
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)


 

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