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View Poll Results: Is Rock Band Blitz Better Or Worse With A Coin System?

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  • Better

    40 42.11%
  • Undecided

    15 15.79%
  • Worse

    40 42.11%
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Results 81 to 90 of 103
  1. #81
    Opening Act
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    Oct 2010
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    139
    Well, yeah, the better star rating you get the more coins you get... but that's only delaying the inevitable and is ultimately pointless. No matter how skillful you are you'll eventually reach the same conclusion as everybody else - you're going to have to overcome the hurdle of coins. You are always making a loss, after all. Your skill isn't even taken into account.

    Which means the hurdle cannot be overcome through skill, again, only through time played.

  2. #82
    Road Warrior
    Join Date
    Apr 2010
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    Quote Originally Posted by RyRobo View Post
    Which means the hurdle cannot be overcome through skill, again, only through time played.
    Huh? How is it "inevitable"? If you're good enough you'll always get scores good enough to earn back the coins that you spent on power-ups or more. Or at least do that most of the time such that your coin supply stays high.
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  3. #83
    Opening Act
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    Dec 2007
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    Chicago, IL
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    477
    Quote Originally Posted by RyRobo View Post
    Well, yeah, the better star rating you get the more coins you get... but that's only delaying the inevitable and is ultimately pointless. No matter how skillful you are you'll eventually reach the same conclusion as everybody else - you're going to have to overcome the hurdle of coins. You are always making a loss, after all. Your skill isn't even taken into account.

    Which means the hurdle cannot be overcome through skill, again, only through time played.
    Not true. It depends on how many songs you play per week, how often they add goals, what those goal point totals are, and if you're willing to do score wars (more to the point, if you're willing to do them by playing a song once and then not again for it) but I can give you usage scenarios where a person would actually never run out of coins.

  4. #84
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    Dec 2007
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    477
    Quote Originally Posted by mikeyts View Post
    Huh? How is it "inevitable"? If you're good enough you'll always get scores good enough to earn back the coins that you spent on power-ups or more. Or at least do that most of the time such that your coin supply stays high.
    In an absolute sense, that's not true. Once you get past the first play double coin bonus, if you decide you want to play with a full loadout every time, there's no way for you to earn back the whole 750 coins you just spent just by playing that song.

    Edit: But, if they were to patch in the ability to choose songs for score wars on the console, there actually would be a way. If you play a song once, and make it for a score war, then you'd be able to add 250 coins to your score for playing that song even if you lose (if you win, you'd be able to add 750 and whatever coins you earned back playing the song would be pure profit). That would make score wars on a hard song you 5* a break-even affair, gold stars on a hard song a 100 coin profit, and gold stars on a medium song only loses 50 coins.

  5. #85
    Normally Dumb
    Join Date
    Oct 2010
    Posts
    1,668
    Hay muy mal.

    I see how it encourages use with Rock Band World and challenging friends, yada, yada. But in the end I will always find myself playing a song without powerups just to earn coins so that I can use all 3 powerups on a different song.
    ..............WANTED

    THE SMASHING PUMPKINS

    Last seen hanging around in the RB2 Setlist

  6. #86
    Besse's Girl
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    Jul 2008
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    Auburn, AL
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    21,543
    I would positively, absolutely, 100% love the coin economy if coins were spent on cosmetic items in-game and not the power-ups that are required to get as high a score as possible on a song. As it is now, it's an unnecessary hurdle that'll, at some point down the road, get in my way of hunting down the leaderboard rankings
    Youtube.com/HeyRiley
    I'm sorry, is that okay? You sure? Ha, alright. Okay. Sorry though

  7. #87
    Opening Act
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    Oct 2010
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    139
    Quote Originally Posted by mikeyts View Post
    If you're good enough you'll always get scores good enough to earn back the coins that you spent on power-ups or more. Or at least do that most of the time such that your coin supply stays high.
    Sadly, this isn't the case. It costs 750 coins for a full loadout.

    On tiers 6-5 gold stars earns you 600, a loss of 150.
    On tiers 4-2 gold stars earns you 450, a loss of 300.
    On tiers 1-0 gold stars earns you 300, a loss of 450. (!)

    These numbers are doubled the first time you play a song, so it's technically possible to profit in two of the cases, but the virgin song bonus is only temporary and obviously doesn't stick for subsequent runs.

    This data was taken from Magnet's thread and hasn't failed me yet, so.

    Quote Originally Posted by hodayathink View Post
    Not true. It depends on how many songs you play per week, how often they add goals, what those goal point totals are, and if you're willing to do score wars (more to the point, if you're willing to do them by playing a song once and then not again for it) but I can give you usage scenarios where a person would actually never run out of coins.
    Right, so one of the solutions to avoiding running out of coins is to stop playing the game as much?

    Most of the meaty worthwhile Facebook goals require you to have DLC, a lot of players don't have this (Or Facebook, but that's a discussion for another day). How is it fair that players who just started out with Blitz? I don't want a significant advantage over those guys, that's just straight up not right.

    Look, ok, some guys won't hit their coin limit as fast as others based on playing habits, but those people who play often enough eventually will. And, you know, everything you listed there is based on time or money spent on the game, not really skill based stuff (Except for perhaps score wars, but then again you don't even get the reward from that for days so).

    Quote Originally Posted by HeyRiles View Post
    I would positively, absolutely, 100% love the coin economy if coins were spent on cosmetic items in-game and not the power-ups that are required to get as high a score as possible on a song. As it is now, it's an unnecessary hurdle that'll, at some point down the road, get in my way of hunting down the leaderboard rankings
    Same! I originally thought the coins would be 'one-time-buy' for powerups and Blitz cred would work as fans... how wrong I was I guess.

  8. #88
    Road Warrior
    Join Date
    Apr 2010
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    2,877
    Quote Originally Posted by RyRobo View Post
    Sadly, this isn't the case. It costs 750 coins for a full loadout.

    On tiers 6-5 gold stars earns you 600, a loss of 150.
    On tiers 4-2 gold stars earns you 450, a loss of 300.
    On tiers 1-0 gold stars earns you 300, a loss of 450. (!)
    I wasn't aware of that--sucks. I guess that I'm mostly playing "virgin" songs so I've occasionally earned more than 750 coin with on high tier songs.

    I have to say that the coin thing can be pretty discouraging. I was all gung-ho about the game for a short while but my interest is starting to flag.
    Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)

  9. #89
    Quote Originally Posted by RyRobo View Post
    How do you overcome coins? Through an act of skill? No. You overcome it through time. Time spent playing the game is how you overcome the challenge of coins.
    I think that this, in part, is what it comes down to, at least for me. I don't like spend my time trying to get coins, whether it's by playing new songs with or without powerups, playing already played songs with powerups, or playing goals from rock band world, because this isn't what I enjoy about the game. I've actually not played songs because I don't like my coins going down, knowing that, some other time when I want to play a song, I might have to grind for coins or do goals first. Don't get me wrong, the goals can be fun, but I don't find that to be the case when I'm doing them for the sole purpose of getting coins to play with powerups, which is how I would use goals when I need coins.

    Quote Originally Posted by jibjqrkl View Post
    but the coins are a challenge to me, it's managing the coins that's the challenge.
    but i wouldn't enjoy it as much
    I get that you like coins. You and I are playing blitz for different reasons. You're playing blitz mainly because you like the challenge that coins present (from what I've gathered). I'm playing blitz because I like the excitement that powerups bring to the game. During powerup playthroughs, I have to pay constant attention to every inch of every track to try and analyze my next act in the game. I find that to be exhilarating. Without powerups it's just not the same game. I get none of that feeling of excitement when playing songs, because without powerups it's such a simple concept. Get your multiplier up as far as you can and then play a random track. Once you've maxed out your multiplier till the next checkpoint, there's no more thinking involved than hitting the notes on the screen, like any other rb game, but with only 2 buttons it doesn't even come close to enjoyable.

    Edit: Oops, didn't realize I was replying to comments on the last page...
    Last edited by Jack5mikemotown; 09-04-2012 at 10:36 PM.

  10. #90
    Opening Act
    Join Date
    Jan 2008
    Posts
    317
    Pretty much what everybody who doesn't want the coin system is trying to say is...

    I just want to use my power-ups with no strings attached for every song at all times, regardless. Otherwise, I endure less enjoyment from my experience.

    It is logical.
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