RockBand.com

Forums
+ Reply to Thread
Page 1 of 6 1 2 3 4 5 6 LastLast
Results 1 to 10 of 54
  1. #1
    Opening Act
    Join Date
    Jun 2009
    Location
    Idaho!
    Posts
    4,716

    Is it always possible to get every instrument to max multiplier?

    I've been playing, and I sometimes find that, if an instrument has enough notes to warrant a multiplier increase, but not enough to warrant three multiplier increases, the game still requires you to get that instrument up to up the multiplier limit.

    Am I going crazy on this? Because sometimes I swear that there are sections whose notes on keys or vocals or something are simply too limited to reach the full multiplier.

    And if that's true, it seems like a very annoying thing to have.
    meh

  2. #2
    Besse's Girl
    Join Date
    Jul 2008
    Location
    Auburn, AL
    Posts
    21,531
    Mechanically, yes it is possible to max out each multiplier every time depending on the power-ups you use

    Realistically, no it is not possible to max out every time due to which power-ups you use and how the usage of Road Rage essentially comes down to luck. Simply put, the game will register a lane as playable as long as there are enough notes in that section to warrant one multiplier. If there aren't enough notes to make one multiplier happen, the game will simply ignore the track for that section when it factors in the cap level increase
    Youtube.com/HeyRiley
    I'm sorry, is that okay? You sure? Ha, alright. Okay. Sorry though

  3. #3
    Opening Act
    Join Date
    Jun 2009
    Location
    Idaho!
    Posts
    4,716
    Quote Originally Posted by HeyRiles View Post
    Mechanically, yes it is possible to max out each multiplier every time depending on the power-ups you use

    Realistically, no it is not possible to max out every time due to which power-ups you use and how the usage of Road Rage essentially comes down to luck. Simply put, the game will register a lane as playable as long as there are enough notes in that section to warrant one multiplier. If there aren't enough notes to make one multiplier happen, the game will simply ignore the track for that section when it factors in the cap level increase
    How can it be mechanically possible if a track doesn't have enough notes to get all three multipliers before the next gate?
    meh

  4. #4
    UnWashed
    Join Date
    Oct 2008
    Location
    Long Island
    Posts
    18,022
    Quote Originally Posted by atalkingfish View Post
    How can it be mechanically possible if a track doesn't have enough notes to get all three multipliers before the next gate?
    Say you use Road Rage, that can hit future notes in a lane and adds to your notes hit in succession on that track, so you could get your multiplier up if there were enough notes after the next gate even if they aren't enough before.
    yogurtwithsprinkles.bandcamp.com

    Quote Originally Posted by hmxhenry View Post
    When Dragoninforcer is making the most reasonable and mature posts, you KNOW a thread is in trouble.

  5. #5
    Quote Originally Posted by atalkingfish View Post
    How can it be mechanically possible if a track doesn't have enough notes to get all three multipliers before the next gate?
    Correct.

    Sometimes it's not possible. For example, the first section of Shout only has enough bass notes to bump it's multiplier up one time.

    And frustratingly, there ARE sections in some songs where there aren't enough notes to get one instrument's multiplier up even once! It's typically the sections that only have like three keys notes, and they're all single sustains.

  6. #6
    Besse's Girl
    Join Date
    Jul 2008
    Location
    Auburn, AL
    Posts
    21,531
    Road Rage, if you're extremely lucky, will swerve to hit notes in a later section and will count towards the section you are currently in, so in some cases you may reach a higher multiplier in a song than the current amount of notes will allow
    Youtube.com/HeyRiley
    I'm sorry, is that okay? You sure? Ha, alright. Okay. Sorry though

  7. #7
    Quote Originally Posted by HeyRiles View Post
    Road Rage, if you're extremely lucky, will swerve to hit notes in a later section and will count towards the section you are currently in, so in some cases you may reach a higher multiplier in a song than the current amount of notes will allow
    That's probably only in extreme cases, though, such as when one section just barely doesn't have enough notes, and the next section has tons of notes, so your Road Rage hits those.

    But typically, it's pretty much impossible to artificially boost the multipliers, because for most songs, if one keys section only has four notes, the next one isn't likely to have many more. So even if you did use your Road Rage, it wouldn't hit that many keys notes. Probably one... maybe two. And since those keys are sometimes double sustains, your Road Rage would completely waste the points you could potentially get from them.

    I can see Road Rage being useful as a contingency if you mess up, and you accidentally don't hit enough notes in one section. You see the checkpoint coming up, and you fire the Road Rage. If you only need one or two more notes, you might get them that way.

  8. #8
    Opening Act
    Join Date
    Jun 2009
    Location
    Idaho!
    Posts
    4,716
    But this whole "Road Rage" example may work sometimes, but it still leaves many times where it is mechanically impossible to accomplish a full multiplier.

    But what I'm wondering is why they made this a "feature" in the game? It sucks when you spend an entire section upping 3 instruments, and then the vocals come in for four notes and you lose your ability to improve the multiplier. Wouldn't it have made more sense to disable a track (make it playable, but not require it for a multiplier limit increase) if it didn't have enough notes?
    meh

  9. #9
    Quote Originally Posted by atalkingfish View Post
    But this whole "Road Rage" example may work sometimes, but it still leaves many times where it is mechanically impossible to accomplish a full multiplier.

    But what I'm wondering is why they made this a "feature" in the game? It sucks when you spend an entire section upping 3 instruments, and then the vocals come in for four notes and you lose your ability to improve the multiplier. Wouldn't it have made more sense to disable a track (make it playable, but not require it for a multiplier limit increase) if it didn't have enough notes?
    It does that sometimes, but for some songs, it's like the game completely forgets that there are only 2 keys notes per section.

    I guess, theoretically, it shouldn't matter, because everyone will experience that shortage of notes... but I can't help feeling that on some songs, the Gold Star cut-off is calculated assuming that you got ALL of the multipliers up in ALL of the sections.

    I guess what it really boils down to is.... it's just really annoying.

  10. #10
    Besse's Girl
    Join Date
    Jul 2008
    Location
    Auburn, AL
    Posts
    21,531
    Quote Originally Posted by CharityDiary View Post
    That's probably only in extreme cases, though, such as when one section just barely doesn't have enough notes, and the next section has tons of notes, so your Road Rage hits those.

    But typically, it's pretty much impossible to artificially boost the multipliers, because for most songs, if one keys section only has four notes, the next one isn't likely to have many more. So even if you did use your Road Rage, it wouldn't hit that many keys notes. Probably one... maybe two. And since those keys are sometimes double sustains, your Road Rage would completely waste the points you could potentially get from them.

    I can see Road Rage being useful as a contingency if you mess up, and you accidentally don't hit enough notes in one section. You see the checkpoint coming up, and you fire the Road Rage. If you only need one or two more notes, you might get them that way.
    This is why I said it's mechanically possible, but realistically not possible

    Quote Originally Posted by atalkingfish View Post
    But this whole "Road Rage" example may work sometimes, but it still leaves many times where it is mechanically impossible to accomplish a full multiplier.
    There may be a couple extreme cases in early RBN songs where the sections are royally screwed up, but for the most part, it is mechanically possible to get a full multiplier using a Road Rage exploit
    Youtube.com/HeyRiley
    I'm sorry, is that okay? You sure? Ha, alright. Okay. Sorry though


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts