It's only oversaturation if you have to switch discs.
Where's.. Tesla, Zeppelin, Gallagher, Floyd?
#1 Free Spirit fan!
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Witt Witt Witt
Read Dead is a bad video game
Now this I like.
Now just to fix Rock Central's finicky uptime, and I would have little complaint left.
Harmonix is one of the very few developers left who actually listen to feedback, and I'm glad to support them.
That's the real problem with coins. When HMX changes the system to what they just did today, they essentially render coins useless for people who can generally always get 5-6 stars using all three power-ups. The coin balance just becomes a number in the background you don't need to pay attention to anymore.
I think a coin system can help give people an incentive to play, but the way it was designed in Blitz ultimately seems lacking. The implementation of the current coin system has negatives whichever way they go with it. Many people don't want to grind, but many people also don't want the coins to become utterly meaningless.
Like others are suggesting, it would be awesome if there was something to do with coins other than buy power-ups (actually, I wish coins were entirely separate from power-ups so you didn't have to buy them every run). I'd love to spend them on something unlockable in-game, like background skins (for instance, a Holiday-themed city backdrop would be cool). However, they can't go back in time and add stuff to purchase with coins in-game. I figure at best they can add some kind of functionality into the Facebook app for spending your coins, but even then I don't know how compelling that would be.
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Expert Guitar/Bass/Drums/Vocals/Person
How about refunding me spent coins if I lose internet connectivity? Or at least saving my progress so that it registers next time I connect to the server?
I like it! And major props for listening to your playerbase. HMX rocks!!! (pun very much intended)
I don't think there's a simple, elegant solution to this issue, given all of the technical constraints (Facebook usage, Rock Band Server connectivity) and varied gameplay preferences (a coin market that adds strategy and complexity to an already fun game vs. the desire to be able to make high-score tries with with the full range fun toys all the time). But here's hoping that a complicated, slightly inelegant solution awaits us as the gameplay continues to develop over the coming weeks and months.
I'm picturing a whole spreadsheet of high score tables that account for every possible combination of power-up used during play. Do not bother me with your talk of "that would be ridiculous and I don't want that"!
PSN ID: SilverSpg
Total Song Library = 1,010 songs, including ALL games and track packs that can be exported into RB3
This certainly addresses the concerns for those not connected to the Facebook app, while creating a new concern for those that think the coin economy will get out of whack when you throw in goals.
So, like others have suggested, since this is an issue that affects Facebook folks, things can be done in the Facebook app to spend coins that will likely be accumulating only for Facebook people. (This could have the side benefit of making more people use the app).
This could include posting unique score wars in which you challenge someone to a score war for a coin amount that you set, and they have to match. Put your money where your mouth is!
Goals could be created by users for their friends to complete, putting that user's coins up as the reward for people to get. Some concern this becoming a coin transfer method could be valid here.
Potential for turning your basic profile page into a "Home in Rock City" where you can deck out a space with various decorations that you spend coins to purchase.
Coins to stream the music you own while in the Facebook app?
I could go on.. perhaps this is worth putting in its own thread..