Quote Originally Posted by MaximusDM View Post
Are those the same folks that couldn't figure out the XMB crash on PS3?
Or are they more focused now that it actually affects Xbox 360 users too?
XMB crash stems from the same core issue: game code and server communications

Maybe a low blow. But it had to be said.
It's actually a separate issue entirely, because Blitz stores significantly more data on the servers rather that as a part of the game itself. That's why the Rock Central connection is such an integral part of Blitz gameplay, and while it's sometimes seen as a hindrance, it's actually a benefit for making quicker and easier server side fixes as we have already done with the coin economy and the Power-up balancing. Similar issues in RB3 would have required a patch, but because the two systems are so different we've been able to resolve quicker.

As for the difference between how the 360 and PS3 communicate with the servers, well that's a whole different ball of wax. Each console has proprietary technology and their own set of standards for how games talk to them, what data the servers have access to, etc. Some problems are easier to parse than others, and sometimes that means a quicker resolution on PS3 than on 360.

So while these are, at first glance, "server communications issues", the cause and solution are as different as apples and oranges. They're both fruits, but that doesn't mean they're the same fruit.