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  1. #21
    Quote Originally Posted by Nekketsu View Post
    I don't even know how people can use Jack/Flame, as the game keeps blasting away my jackpot when I try to switch lanes even when it looks like I don't miss a note in the transition.
    Yeah, this has to do with the way the game enforces the strike line; apparently it does not uniquely enforce notes on the lane you're currently in; instead it seems to treat every note in every track as hittable and then just ignores the notes from all the lanes you're not currently in. It's subtle, but the consequence is that if you move into a track on which the back end of the timing window of a note that is now past the strike line hasn't expired, you'll be punished with a miss. This is especially jarring when you're in Blitz mode, because the track is zoomed in so far that the "visual space" of the timing window is a lot greater than it is otherwise. At first I thought this was just a bit of sloppy coding or an oversight, but now that I understand better how Synchrony works, I think it was intentional (albeit still a questionable design decision IMO.)

    Basically, you have to learn to get in the habit of switching and hitting a note in the adjacent lane at virtually the same time. When you're wanting to switch, look over at the adjacent track and "target" a note that you want to switch on, then wait until the note is pretty much right on the strike line, and then switch over AND hit that note at the same time (even if you can't see it at the time you switch.) It takes a little getting used to, and in frantic situations like chasing Flame notes or particularly fast parts I still find myself getting bit by this problem, but eventually you get used to the technique and it becomes second nature. But it's critical to learn if you want to have any hope of getting high on leaderboards, because the best powerup combo in the game depends highly on being able to keep a streak while switching lanes.

  2. #22
    Road Warrior
    Join Date
    Jun 2010
    Posts
    1,798
    I again wonder about the concept of 'deliberate miscalibration'. If you intentionally skew your calibration numbers such that the 'hitbox' for a note isn't placed with the note at its midpoint, but is instead
    placed with the note at its endpoint. It would allow people to completely stop worrying about the streak-broken-by-passed-note-after-lanechange issue. I wonder if any of the leaderboarders already do this.

  3. #23
    Rising Star
    Join Date
    Nov 2008
    Posts
    603
    Hmm I wonder if some people do that. I like having my hit box as late as possible and I do abuse it on faster sections. Having a late hit box is also useful for hitting 2 flames notes on that are parallel to each other on two different lanes.

    I even use Jack/Flame on songs like Afterlife and don't have that much of an issue switching. I'm actually more worried of hitting the notes on a song like that.
    PSN: ZAGESAW

  4. #24
    Quote Originally Posted by zage1337 View Post
    Hmm I wonder if some people do that. I like having my hit box as late as possible and I do abuse it on faster sections. Having a late hit box is also useful for hitting 2 flames notes on that are parallel to each other on two different lanes.

    I even use Jack/Flame on songs like Afterlife and don't have that much of an issue switching. I'm actually more worried of hitting the notes on a song like that.
    Maybe I'm misunderstanding you a bit here, but the game already has a pretty late hit box; that's actually what causes the problem for most people. In order to alleviate this problem, you'd actually have to move the hitbox backward, so that you could hit notes way earlier than normal but hardly at all afterward. So that kind of thing would be the opposite of what you're talking about with being able to hit parallel flame notes or hit faster parts late.

  5. #25
    Rising Star
    Join Date
    Sep 2009
    Location
    Noo Yawk, Noo Yawk
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    602
    Getting back on topic, I finally did it! Now I don't think I'll ever play that song again. shudder
    Hi. My name is Jed.

    GT: JedTheSped

  6. #26

  7. #27
    Road Warrior
    Join Date
    Jun 2010
    Posts
    1,798
    Quote Originally Posted by horsepastriesa View Post
    I finally GS'd it! There's only one problem...I was wrong. I didn't GS Diamond Eyes. I hate that song, and I tried it like 6 or 7 times. Any help? I really just want to stop having to play this godforsaken song
    Quote Originally Posted by horsepastriesa View Post
    Getting back on topic, I finally did it! Now I don't think I'll ever play that song again. shudder
    I just finished the GS25 today, and Diamond Eyes was the last one for me, too. And boy, do I never intend to play it again.

    RBW indicates it took 13 tries. Though that's only completed attempts, right? Probably another 5 or so abandoned runs.

  8. #28
    Rising Star
    Join Date
    Nov 2008
    Posts
    603
    Nice I got 693k on Diamond Eyes using good ol' Jackpot/Blast. It's probably one of the few songs where Jackpot/Flame isn't necessarily the best. Same with songs like Wicker Man.

    I think Diamond Eyes was also my last song to GS when I was first GSing the setlist. Either that or So Far Away. They were both a pain to get when I was first going for them.
    PSN: ZAGESAW

  9. #29
    Washed Up
    Join Date
    Jun 2010
    Location
    Washington
    Posts
    14,835
    My last one was Raise Your Glass, but only because it was the last one I got around to (and good god was Pumped Up Kicks not going to be the last one). I got it in one try. The only ones I had to grind, even a little were Cult of Personality, Shout, So Far Away, and Sing (just missed it on the first try on Sing).

  10. #30
    Road Warrior
    Join Date
    Jun 2010
    Posts
    1,798
    Quote Originally Posted by zage1337 View Post
    Nice I got 693k on Diamond Eyes using good ol' Jackpot/Blast. It's probably one of the few songs where Jackpot/Flame isn't necessarily the best. Same with songs like Wicker Man.
    Yup, I did Jackpot/Blast as well. And Super Drums - that was what pushed me over the top. I was doing Jackpot-Blast-SuperGuitar but fell close-but-short even with top-of-my-skill-range runs. Switched to Super Drums and cleared it with relative breathing room.

    When I did Wicker Man it was with Pinball.


 

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