Reading the
Penny Arcade article really made me nostalgic for those heady first few years of rhythm games, the early seeds of what would eventually become Rock Band. This franchise really does represent the ulitmate achievement of all of those false-starts and interesting failures and incomplete concepts. People at PAX waiting in line for hours for a chance to play one song, then getting right back in line? I can totally understand that kind of reaction to Rock Band. It's a wonderful game just the way it is - and that was before pro guitar / bass were added. Even the pro keys are too intimidating for the average performer in a party atmosphere - the harmonies are really the only "essential" expansion to the original Rock Band, as a party game for casual players. In its purest form, the whole point of the game is to be just that - a GAME, one that everyone can jump right into and simulate the excitement of playing a real instrument in a real band. You want to play a real guitar instead? Great! Go do that! And, if you really are an expert at the pro instruments, well, RB3 lets you jump in with a group of others (including casual users) and you can all have fun together. Or you can play that Other Game that's built primarily around the solo experience of playing a real stringed instrument. That's also an amazing concept (+ execution), but it's really not the same game concept as the one that Rock Band nails so perfectly. Adding another button, and 5 more strum bars [the abandond GH7 game]? Ugh. That's not an improvement to the concept. It's a misguided attempt to blend what should be two separate gaming ideas.
So why isn't everyone still playing the already-perfect Rock Band game? I guess "allowing you to play the same game with an ever-expanding list of new DLC" isn't still fun, not to everyone, based on how much the market shrunk, rather suddenly, years ago. It's really too bad that the current RB community size [stable, by now, not "collapsing" as many people still characterize it] is apparently not large enough to continue to support a plastic instrument vendor. That was a integral part of the game, right from launch, and its absence ensures that the world's most fun group rhythm game will eventually fade away completely ... for casual users.
For the permanently addicted, it need not ever die.