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  1. #231
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    Quote Originally Posted by SheSaidSheSaid View Post
    Just get rechargeables.
    This is exactly what I did. Bought a couple of packs of energizer rechargables. They work perfectly for Rock Band guitars.

  2. #232
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    Quote Originally Posted by fcmlefty View Post
    This is exactly what I did. Bought a couple of packs of energizer rechargables. They work perfectly for Rock Band guitars.
    I had and recently repurchased about 16 Eneloop batteries and charger for all my RB and controller needs. It's simply wonderful to have fresh new batteries at the ready any time I need them.

    http://www.youtube.com/user/SkyP1e?feature=mhum


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  3. #233
    Quote Originally Posted by rkbdgurl View Post
    Why couldn't HMX add dlc in the form of new challenges, goals, and tours, much like little big planet where you go to new places, and new elements. or map paks in black ops etc. I would be so happy with just something like that.
    When RB3 came out, I actually thought maybe they had built the Road Challenges like that so you could "bolt on" new tours, art assets, and venues via DLC packs. But, the feedback we got at the time seemed to indicate RB3 wasn't built for support of that kind of DLC.

    If RB4 happens, the ability to extend the game through DLC Tour Packs is definately up there on my list of wants.

  4. #234
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    Quote Originally Posted by Spidermaniac View Post
    When RB3 came out, I actually thought maybe they had built the Road Challenges like that so you could "bolt on" new tours, art assets, and venues via DLC packs. But, the feedback we got at the time seemed to indicate RB3 wasn't built for support of that kind of DLC.

    If RB4 happens, the ability to extend the game through DLC Tour Packs is definately up there on my list of wants.
    You know, I thought the same thing, especially after having playing thru all the Road Challenges by the second or third day of owning the game. But, alas. I still scratch my head a little over that because it was one area that I felt RB 3 went backward instead of forward on. RB 2 had the ever changing (with new DLC purchases) Tour Challenges. It seems to me that the Road Challenges might have easily incorperated that same idea instead of the stagnant no-real-reason-to-play-it-again version. I also think that would have made them a much better, or at least a more interesting, replacement for the World Tour than it currently is. Hell, it wouldn't even have required Road Challenge DLC if they would have been coded to expand and grow similar to the Tour Challenges.
    But I believe in this and it's been tested by research: he who [edit] nuns will later join the church.

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  5. #235
    Trying too hard
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    Quote Originally Posted by Alternity View Post
    I was just replying to his comment about guitars being expensive.
    It was a joke. Relax.

    Quote Originally Posted by Pitch-Black View Post
    And all that kind of brings us to where we are and what is going on. I think just about every one here, including HMX, wants a RB 4 made. But is it needed? RB 2 was needed to improve on what they began with in RB. It gave us more options, a larger tour; it, well, it just looked, felt and worked better. RB 3 was needed to introduce the pro instruments. It also brought many cosmetic and game mechanic improvements (imo the core gameplay was nearly perfected in RB 3). Sure, some things were lost along the way (I still long for a deeper and lasting tour of some sort), but that's the price of progress. So what, then, could a 4th game bring that RB 3 doesn't have or can't do that doesn't break what we already have in a massive DLC investment? Adding a sixth button for added challenge sounds at least interesting but would not be backward compatible with 4,000 or more songs and is not enough to build a new game on. If you had to, or maybe even just as an option, play 5 lane charts on a real guitar; that's just not reason enough for a new installment. Unfortunately, as much as we may want a RB 4, we may be at a point where there is not much that the platform needs that would justify the developement of it.
    I get what you're saying here, but I have to disagree with you on the aspect that RB3 had the smoothest gameplay in the series. While yes, it has the most features, there's still some kinks that could be fixed. For example, the current "lane" feature doesn't work the way it's supposed to, and sometimes results in frustrating gameplay.

    They could add a better tour mode, maybe even an RPG-style thing where you choose where your band goes, whether you become superstars or underground hits. Maybe they could introduce new game modes and party options, much like how Guitar Hero 5 tried, but failed with the Rockfest multiplayer setups and instant gameplay on the start screen. Maybe Rock Band could feature new ways to play.

    And even with Rock Band's extensive soundtrack, we still have some really great, on-disc soundtrack worthy songs we can get. I'd some, but I don't want to take up even more time.

    The way they're doing keyboard is a great start. However, restricting it to one hand kinda takes a but of edge out of the experience. Maybe they could come up with a system for two handed charts, though this is unlikely due to backward compatibility issues.

    This isn't a great list of things Rock Band 4 could do, but it's a start.
    Last edited by LiveHomeVideo; 12-17-2012 at 05:51 PM.
    Addicted to bad movies since 2008

  6. #236
    Opening Act
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    Quote Originally Posted by Alternity View Post
    When they made the wired instruments they forgot about the PS3. Goddamn batteries, I'm tired of this ****.

    It was on the 360 that got wired controllers.
    The Wii has either the wireless RB cntrollers or the GH with the open window in the front and hollowed out back that take the Wii remote as the wireless transmitter.
    Mr TyK (pronounced Murr-TeeKay)
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  7. #237
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    Quote Originally Posted by Mr-TyK View Post
    It was on the 360 that got wired controllers.
    The Wii has either the wireless RB cntrollers or the GH with the open window in the front and hollowed out back that take the Wii remote as the wireless transmitter.
    I know all that, that was the point of the message.
    PSN: Alternity156

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  8. #238
    Quote Originally Posted by LiveHomeVideo View Post
    They could add a better tour mode, maybe even an RPG-style thing where you choose where your band goes, whether you become superstars or underground hits. Maybe they could introduce new game modes and party options, much like how Guitar Hero 5 tried, but failed with the Rockfest multiplayer setups and instant gameplay on the start screen. Maybe Rock Band could feature new ways to play.
    This. I think that a tour where success didn't just "happen" would be awesome. Where you had to make opportunities count and just maybe you'd break through into the mainstream.

  9. #239
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    Quote Originally Posted by LiveHomeVideo View Post
    It was a joke. Relax.



    I get what you're saying here, but I have to disagree with you on the aspect that RB3 had the smoothest gameplay in the series. While yes, it has the most features, there's still some kinks that could be fixed. For example, the current "lane" feature doesn't work the way it's supposed to, and sometimes results in frustrating gameplay.

    They could add a better tour mode, maybe even an RPG-style thing where you choose where your band goes, whether you become superstars or underground hits. Maybe they could introduce new game modes and party options, much like how Guitar Hero 5 tried, but failed with the Rockfest multiplayer setups and instant gameplay on the start screen. Maybe Rock Band could feature new ways to play.

    And even with Rock Band's extensive soundtrack, we still have some really great, on-disc soundtrack worthy songs we can get. I'd some, but I don't want to take up even more time.

    The way they're doing keyboard is a great start. However, restricting it to one hand kinda takes a but of edge out of the experience. Maybe they could come up with a system for two handed charts, though this is unlikely due to backward compatibility issues.

    This isn't a great list of things Rock Band 4 could do, but it's a start.
    Don't forget the ability to play FULL BAND online, to bring back score duels, and add lobby selection for online play. I'd buy RB4 even if it had no songs if it had those ameliorations.
    PSN: Alternity156

    Expert Pro Keyboardist
    Expert Pro Bassist
    1000+ songs

    Scorehero:Alternity
    DLCQuickplay:Alternity

  10. #240
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    Quote Originally Posted by mdogg094 View Post
    This. I think that a tour where success didn't just "happen" would be awesome. Where you had to make opportunities count and just maybe you'd break through into the mainstream.
    If a RB 4 were to be made, I'd like this as well. I'd actually go as far as making it so you could actually totally fail - or maybe just give yourself a huge setback resulting in a bandmate quitting, or having to play in smaller venues for less money, loosing a promoter, etc.. RB is a game after all, and games need the risk and reward factor to be truly engaging, I think. RB 3 sort of did away with all risks and has nothing but reward. That sounds like a good thing in a way - until you realize that the lack of risk made the rewards feel a little empty.
    But I believe in this and it's been tested by research: he who [edit] nuns will later join the church.

    - Joe Strummer


 

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