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  1. #521
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
    Posts
    9,934
    I don't think any RBN song will be in a tourney
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  2. #522
    Quote Originally Posted by zage1337 View Post
    Or just put everything back to the way it was before they ruined Blitz.
    Including coins. Because that ruined blitz for people like me.

  3. #523
    Rising Star
    Join Date
    Nov 2008
    Posts
    603
    Quote Originally Posted by Jarr3tt88 View Post
    Including coins. Because that ruined blitz for people like me.
    don't even get me started on those.. Coins ruin the competitiveness of the game. They want you to buy DLC and sightread new songs and buy DLC for goals..rather than trying to compete for a top score.
    PSN: ZAGESAW

  4. #524
    Quote Originally Posted by Iceman71421 View Post
    It really is ridiculously easy to gold star most songs with pinball. I was a pretty good Blitz player when it first came out using road rage , blast and super but got tired of it and stopped playing for a while. I could never get anywhere near some of the scores of the top jackpot, flame note players on here.
    It's ridiculously easy to gold star most songs with pretty much any combo, which is why I don't understand Harmonix's fear of "de-valuing" Gold Stars by buffing other powerups.

    And if anything devalued Gold Stars, it was the Synchrony buff. Use Road Rage/Blast Notes/Synchrony on any average song, and even if you pretty much just focus exclusively on hitting Sync measures, you'll get Gold Stars incredibly easy. It's absolutely incredible how sloppy you can play with that combo and still get major scores (although usually not as much as Pinball or good Jack/Flame.) The fact that it's even close to Jack/Flame when you can play so poorly is a pretty massive imbalance in and of itself.

  5. #525
    Opening Act
    Join Date
    Nov 2010
    Location
    Riverside City, Saskatchewan
    Posts
    118
    As my operating system once said, "Yes to all."
    Freen... in... GREEN!
    RBN Author/Playtester, Freen in Green Freelance
    http://www.rockband.com/forums/showthread.php?t=233017
    Xbox Live: AshaiTides

  6. #526
    Quote Originally Posted by zage1337 View Post
    don't even get me started on those.. Coins ruin the competitiveness of the game. They want you to buy DLC and sightread new songs and buy DLC for goals..rather than trying to compete for a top score.
    God only knows how both can't be possible!

  7. #527
    Quote Originally Posted by Bront20 View Post
    Shrinking the hit window penalizes players who aren't as good (so it penalizes everyone)
    So. What.

    So rhythm isn't important in a rhythm game?

    I suppose they might as well patch RB3 and make the hit windows 2 seconds in order to make it more accessible to more people.

    There's no penalty to anyone by raising the bar for everyone.

    as well as requires a patch.
    That is what absolutely fries me. How could they create a game where they brag that they can make so many different, dynamic changes remotely through this ****ty cloud system and then drop the ball on being able to tweak the mechanics of the game?
    I've been waiting, in halfhearted sleep,
    For a promise I half meant to keep.
    Just for hoping that hope still flies.

  8. #528
    The Writing's on the Wall
    Join Date
    Jan 2009
    Location
    Aurora, IL
    Posts
    9,934
    Quote Originally Posted by HopeStillFlies View Post
    So. What.
    Per HMX, average player gets 4 stars (up from 3 earlier in the release cycle). Making it harder on them isn't going to win them new players or get these players to buy DLC.

    Quote Originally Posted by HopeStillFlies View Post
    That is what absolutely fries me. How could they create a game where they brag that they can make so many different, dynamic changes remotely through this ****ty cloud system and then drop the ball on being able to tweak the mechanics of the game?
    Depends on what they wanted to do and what they made adjustable online. Looks like only power-ups are adjustable, and even then only adjustable in point values. Making anything else adjustable online means you'd have to be online to play it at all (even without powerups).

    meanwhile, adjusting things like "the timing window in the track next to you after you hit a note in your current track", which could fix the issue, would likely require a patch regardless.

    Like it or not, a game has to be accessable on some level to everyone without being too easy. Sure, it's too easy for us hardcore players to GS songs (though I can't GS a few in my library still), but we're not the only audience.
    <Insert request for more Boston here>

    PSN: Bront20
    DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)

  9. #529
    Eventually Perceptive
    Join Date
    Jan 2009
    Location
    over there
    Posts
    18,777
    Quote Originally Posted by HopeStillFlies View Post
    I suppose they might as well patch RB3 and make the hit windows 2 seconds in order to make it more accessible to more people.
    except rb3 already has easier difficulty settings to make it more accessible
    my love is like a candle, if you forget me, i will burn your damn house down.

  10. #530
    Rhythm is important, but fun is still important in a game. If they thought that switching tracks and chasing powerups with a more strict timing window was more fun, they would have released the game like that in the first place.


 

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