I guess I don't understand why you can't hire more people to focus on keeping RB going, and put out more DLC instead of less. With the amount of money spent on DLC for this game, players with thousands of songs, I don't get why it has to die off so quickly to rush out more titles. It's a real community with a passion for music, and going to 3 songs every other week or even every week is just... sad. Hire some people and train them to get *more* DLC out every week - 10 songs, 20 songs... it's more money for the company. If games have gotten to the point where a lifespan only a few years, and then they are abandoned by the company (Lips, anyone? GH?), I have no plans on buying any more games reliant on DLC.
But it's very upsetting to see the company letting the game just fade away and leaving it up to the RBN creators, who have to pay to even get started, to provide their customers with content.
Come on, Harmonix... it's a great game and unless you're making RB4, which there have been zero indications of, I would rather keep this going, and using lack of enough employees to process the DLC as the reason doesn't seem realistic. People would kill to work at your company if given the chance, and it's a choice if you divert your resources away from this massive game and its ongoing updates after such a small amount of time. You could fill that staffing hole if you chose. There are certainly an enormous number of people playing on multiple platforms, why rush away so quickly?
I'm really, really disappointed. "The most loyal fans" may become a very small group if that's the plan.
Can you tell us *anything* that makes this less bad?
Thanks,
Karen

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