The discrepencies in pricing between the United States and European territories aren't easy to break down. However, it seems HMXGLo has gone a decent ways toward explicating HMX's position. I'm simply going to add some details, and lend some theory to the basic story told here.
Shipping: A few explanations here. As you would learn in a principles of Macroeconomics course, energy has a disproportionate affect on aggregate supply. If the cost of say, gasoline differs between two areas, then the economies of those two areas are going to show the affects of that difference in nearly every single market. this is largely due to the sheer amount of energy that goes into any product. By the time materials have been harvested, shipped, processed shipped, molded, bought sold and rebought and shipped again, your product has used a pretty significant chunk of energy. Europe, as you all almost certainly know, pays a great deal more for gasoline than Americans do. Blame it on the US having their fingers in everyones oil, blame it on Taxes and socialistic economic constructs in Europe, the end result is the same: Things cost more in Europe. Another part of this could be tariffs imposed on importing the game on top of the extra cost of trucking the units around. So, a significant amount of difference could arise here.
Video Games are Elastic Goods:
The price elasticity of demand is an economic term for something very simple: How much the price of a good affects the demand for the good. For example, gasoline is generally inelastic, since when prices go up, people still need it and have to buy it in the short run (until they get a bus pass or a bike or whatever they might do). However, video games have an estimated price elasticity of demand of -2.58 (reference:
Indirect Network Effects and the Product Cycle: Video Games in the US 1994-2002) What this means is that for every 1% increase in price, the sellers of a video game can generally expect to lose 2.5% of their demand. As you can see, it is a generally very bad idea to charge more than you need to for video games. It is Not in a merchants best interest to gouge you, and I assure you that EA and Harmonix have hired more than enough economists to be able to know this. This is what HMXGLo meant when he talked about non-essential goods. For a general explanation of Elasticities, check here:
An explanation of Product Elasticities
There are a myriad of things that could lend to an explanation of whats going on here, but I assure you that "those capitalistic pigs" are surely not behind it. In fact, there's evidence to suggest that a more capitalistic environment might have prevented the price from reaching this level, though you may end up paying more for your health care. Its all about incentives and trade-offs. Sorry Europe is going to be paying more for such a great game, but now you just have to check your own indifference curves and make a choice as a consumer.
Matthew J Price
Student of Economic Theory
Idaho State University