<P>Freq vs Amp?</P>
<P> One word: Tubes.</P>
<P>w0rd.</P>
<p>My list?</p><p>Amplitude <br></p><p>Guitar Hero 2 <br></p><p>Frequency</p>
<p>Guitar Hero</p>
<p>Karaoke Revolution Party<br></p>
<p>Karaoke Revolution Volume 3</p>
<p>Karaoke Revolution Volume 2 </p>
<p>Karaoke Revolution</p>
<p>EyeToy: AntiGrav</p><p><br>They're all great games, but I prefer the mechanics of Amp and GH2 way more than their prequels. KR used to be the party game of choice along with Taiko Drum Master before GH came out. And AntiGrav was a fun game, but finicky and at points you just want to jump up and down and scream at it because of the controls. Well, I have jumped around and screamed at it, but it didn't help me much.<img src="http://www.rockbandgame.com/file/smile/sad.gif"></p><p> </p><p>And remember, this is opinion, there's really no right or wrong here. </p><p> </p>
<p></p><p>IOriginally Posted by the_spike
wonder if this is due to the drivers that Sony supplies for the PS3
controllers. For Frequency we had to get Sony Japan to re-write the
drivers for the PS2 controllers for us to cut down on lag time between
button press and the game getting the signal that the button had been
pressed. </p>
<P>Well when Fr3quency comes out on Playstation Network, it'll be fixed right!?</P>
<P> </P>
<P> </P>
<P>Right?</P>
<P> </P>
<P> </P>
<P>Anyone?</P>
<P> </P>
<P> </P>
<P><STRONG>BERIEVE!</STRONG></P>