I think you can look at the medium from many approaches and with various expectations. The conclusions you come up with (RPG is a superior genre or 90's and 00's games were more advanced technically and creatively) are a product of your very specific approach and expectations.
In other words, I don't really agree with you because you don't give me enough information to see things from your point of view.
I think there are a lot of great indie games that defy the white straight male dominance in the video game industry (Mainchichi by Mattie Brice and Dys4ia by Anna Anthropy are good examples, I prefer the latter). I also don't believe any single genre is a better set of rules to make videogames, I think RPG have traditionnally been more oriented towards storytelling. If you look at recent indie bestsellers like Journey and Braids, they have strong storytelling, but are not RPGs. Even something like To The Moon, which borrows a lot of the traditionnal and Japanese RPG's aesthetics (mechanics, visuals, narrative structure) is not really a RPG because it lacks the fundamental RPG mechanics we come to expect like leveling and combat.
I don't think you should mind the overflow of stupid games that appear on the surface, there are a lot of great things that are done a little below. Even some games that appear to copy their predecessors are sometimes very worthwile and reflective (like Spec Ops: The Line).


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