Author Archive
Chris Canfield
Pre-Production: Design Philosophies
Insight into the design choices made by the Rock Band team Read full post »
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Pre-Production: Accessibility
Some notes about Rock Band's accessibility by leftys, color-blind people, and people with small hands. Read full post »
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Pre-Production: More Drums
A behind-the-scenes look at the Rock Band drum kit Read full post »
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Pre-Production: Elements Of Character
A look at the character creator in Rock Band Read full post »
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Pre-Production: Intervention Edition
Hints on breaking into the music or gaming industries Read full post »
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Pre-Production: More Cowbell Edition
Real rock stars rock out on Rock Band Read full post »
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Pre-Production: Cheezing Out
Things to do while waiting for Rock Band to hit stores Read full post »
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Pre-Production: Drum Revisions
How the Rock Band drums came to be. Read full post »
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Pre-Production: Ideas And Scope
Making large game tweaks costs a mossillion dollars. Read full post »
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Pre-Production: Staying Quirky
A little bit of quirkiness can go a long way. Read full post »
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Pre-Production: Testers
A letter from a Rock Band playtester Read full post »
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Pre-Production: Playtest Thank You
A heartfelt thank you from a playtester Read full post »
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Pre-Production: Visitors From Another Planet
More playtesters stop by the Harmonix office. Read full post »
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Pre-Production: New Space
Harmonix has a new office. Read full post »
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Pre-Production: Just Having Fun
The joys of playtesting Rock Band are revealed. Read full post »
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A Review Of Bad Mojo
A Harmonixer's review of '90s video game Bad Mojo Read full post »
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Pre-Production: In Defense Of Dice
A look at the role chance plays in games. Read full post »
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Pre-Production: Official Vs. Unofficial Systems
How to get things done in the real world. Read full post »
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Pre-Production: Design Utopia
A glimpse at video game design utopia. Read full post »
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Pre-Production: Never Say Never
An insider's look at what not to do in a video game. Read full post »
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Pre-Production: How To Make A Game
An insider's look at the step-by-step basics to making a video game. Read full post »
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Tips For Rock Shows
Insider tips for surviving the rock scene. Read full post »
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Pre-Production
The secret to good game development. Read full post »
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